Thursday, May 29, 2008

Net - 11 Final Thoughts

Upon reflection of this unit I have learnt a lot of different things both practical and conceptual.

Practically some of the things I have learnt are:

That formatting in blogger is a lot different than in word and these differences need to be accounted for. If I was to start again I would probably post direct to blogger for projects etc however I can see that this would not always be practical either.

I have learnt a lot about online applications and how the Internet works. This especially applies to Web 2 and the many different ways in which the web is developing today into a much user friendly open atmosphere.

Also learning about HTML and other technical aspects of the web has furthered my understanding of how it all works and how I can apply that to everyday things I do on the Internet. This widely varies from my own searching and browsing on the Internet to applying practical sides of it to the web page that I run and my interactions with people whether it be via email or chat or any other application.


Conceptually I have learnt so many things that there are too many to list. Overall it has opened my thoughts to a much bigger picture of the Internet and world wide web, the future of it and how people that wish to stay informed regarding the Internets quickly changing and developing aspects need to stay constantly informed and up to date.

The Internet is a vast and complicated entity. There are so many different aspects of it and how it works that a lot of areas on it overlap and mix together. Overall I now look at the Internet differently and will continue to do so.

Tuesday, May 13, 2008

Module Five - Preparing for ‘future shock”

Further penetration of broadband
My thoughts when reading the material in this module were that we are already living "in the future" as discussed by experts from five years ago or more.

The Internet is developing at such a rate that many of the things being discussed as little as a few years ago are already here and that over the next ten to twenty years it will be entirely up to human beings imagination, or maybe more frightening, Artificial Intelligence developments.

Broadband capabilities are increasing yearly, although obviously in this country our major telecommunication companies still have a long way to go before they reach a satisfactory level of service, as has been discussed by this class.

Perhaps the way of the future is wireless technology, as we are already seeing a number of smaller companies using this to bring services to customers at a more competitive rate than the larger providers are doing.

We are seeing an increase in competition for service although the reliability is still to be proved. Looking at popular computing forum such as whirlpool provides evidence that we are still very much in the exploration period for advanced broadband and wireless technology

http://whirlpool.net.au/

Increasing delivery of multimedia – video, voice etc;
The advent of systems such as U tube and personal pages such as My Space and Facebook have already seen a vast increase in the Internet becoming a more visual than textual tool. In the past people have adapted social spaces with emoticons. The future is looking more and more like we will be using a visual medium online. Will the advent of Voip protocol eventually see the end of the telephone and the start of web cams a normal medium of communication. Having personally trialled a mobile system which was supposed to deliver Internet and phone connection on the same line, I can say that the particular companies technology is still a long way off perfect. However there is no doubt that once this technology is developed further and the bugs ironed out it could well be the way of the future.

Visual image is no doubt now replacing large parts of the world wide web from previously textual ones. You only have to look at the sophistication of the online gaming world and how far it has come from the original mud's and moos of the earlier days of the Internet.

Increasing security & authentication – smartcards, digital signatures etc

We have already seen a huge increase in financial transaction that take place on-line over the last ten years. Digital encryption for electronic financial purchases is now common place across most financial institutions. There are a lot of free down loadable sources for protection against viruses and spy ware. Society is becoming more and more cashless, that is we are using computer technology to use cards rather than cash for most transaction, regardless of if they are on line or using a card through a shopping centre.

Wifi / portable computing / communication devices

Wireless technology and portable computing are becoming commonplace in our society today. The mobile phone now has capabilities of browsing and interacting with the Internet. although this could still be considered expensive the future will probably see these applications become more commonplace and cheaper to use. Current business people will have the world at the fingertips rather than relying on being "in the office" I believe this could see a far more decenter ed workplace as information is becoming more diverse. It will be fascinating to see how far communication devices will develop in our life times.

Wireless technology is currently experiencing huge growth in the gaming industry with the advent of such programs such as Wii which is now expanding its market from games to fitness. It would now seem that more and more of our previous social/entertainment parts of life are being incorporated by the Internet and advanced technology.

Intelligent agents

Human computer interface is not a new concept however the idea of artificial intelligence seems to be manifesting itself in our lives in a slow creeping way rather than with a big bag. We now accept that we will be talking to machines when ringing large corporation rather than humans. We interact with machine intelligence in game play and even to the extent people are talking online to machines through msn programs.

Will the future see more advanced commonplace artificial intelligence. Time will tell.


PEW Internet and American Life Project have a detailed article titled Future of the Internet. (Fox, S. et al. 2005)

http://www.pewinternet.org/ppf/r/145/report_display.asp

It is a detailed examination into where the Internet is leading us. Written in 2004 many of the areas discussed such as music, politics, health care and education are already changing due to Internet, and areas that weren't considered to be affected also are, such as religion. You only have to look at the vast amount of religious sites and documentation on the web to see this. Google religion today and you get the following result:

Results 1 - 10 of about 387,000,000 for religion

The Internet is now a part of so many aspects of our day to day lives it is hard to imagine how much more it will develop into the next generation. I feel the only thing that is not in doubt is that develop it certainly will.

Davison, N. (n.d.). The Future of Broadband. Retrieved May 28, 2008, from http://www.ugo.com/channels/tech/features/futureofbroadband/default.asp.

Fox, S., Anderson, J., & Rainie, L. (2005, January 9). Pew Internet: The Future of the Internet. Retrieved May 1, 2008, from http://www.pewinternet.org/ppf/r/145/report_display.asp.

Whirlpool Broadband Forums. (n.d.). Retrieved May 28, 2008, from http://forums.whirlpool.net.au/.



Module Five - Case Study: Peer to Peer

Decoding the P2P ‘ecology’

P2P as software / technical network

P2p seems to be a complex and often understated issue regarding the technology of direct file transfer between computers. This technology has become available due to the increasing amount of computers worldwide, affordability and from the people or companies that developed the software that made it possible. The pioneers of P2p such as Napstar have opened up the way for a very complex issues which involve p2p.

Information transfer

The primary idea of p2p is for file sharing between peers, in the majority known for music downloads. The idea however has and will continue to spread itself worldwide across the Internet to just about anything their is a demand for. Music is an obvious one, books, academic knowledge, programs etc are all things that are now being "shared" by p2p software.

Community

p2p creates the idea of community by bringing people with like interests together in the way of file sharing. The communities that have and may spring up in the future where like minded people are being brought together has no bounds for development in the future.

Security and privacy

Security and privacy may be the greatest issue p2p has today. With ever increasing amounts of virus's and spyware out on the Internet p2p users must increasingly be aware of them and ensure that their computers are protected. This could see and increase in trade for anti virus companies however the paradox of this is that more and more people will simply share their files amongst each other via p2p.

Socio-political considerations

The world is changing place and as more information comes to hand more people are opening to new ideas about information and resources and how to get them. The Internet has opened an entirely new way of looking at information and p2p has accentuated this. p2p may well forcibly bring companies to look at different ways to make profit and investigate how people interact.

Module Five - Information Ecologies

I feel that the idea of the Internet being an ecology runs in line with what our basic understanding of what the Internet is.

Defining ecology 1) "the branch of biology dealing with with relations of organisms to one another and to their physical surroundings" 2) the study of the interaction of people with their environment" (The Australian Concise Oxford Dictionary, Fourth Edition, 2004)

The Internet is a vast and varied resource of information and communication in which people are interacting with on a daily basis. The Internet could be broken down into many different separate ecology's, for example social, work, study, industry entertainment. The list could go on indefinitely.

Information and communication are the basis for the concept of and information ecology. The Internet give us the ability to present our knowledge of information on a world wide platform and thus create an ecology within it in its own rights. Communication is how we are sending the information to the world at large to express these ideas.

The information is what is creating the ecology and communication is how we spread it. The Internet is a tool for this ecology and human input is what makes it.

Thursday, May 8, 2008

Blogger Formatting in Assignment

Well today my blog decided to go crazy and won't format properly.

I have changed setting and repasted things etc and it is not working so for the sake of having my assignment in on time I have posted it as is and I will work on the formatting to try and de bug it next time I get a minute!

Monday, April 14, 2008

Module Four - Evaluating the Web

Evaluating the Web


Annotation


Brad Myers is a Professor in the Human-Computer Interaction Institute in the School of Computer Science at Carnegie Mellon University. He has been a consultant to over 50 companies on user interface design and is the author or editor of over 275 publications. Myers received a PhD in computer science at the University of Toronto and has also received the MS and BSc degrees from the Massachusetts Institute of Technology.

The paper A Brief History of Human Computer Interaction Technology briefly summarises important research developments in Human-Computer Interaction (HCI) technology covering basic interactions, application types, up and coming areas and Software Tools and Architectures. Myers looks into the importance of university research in the future of development of the future. The paper was presented to outline how important research in the field of HCI is from universities and labs.

Myers, D. (1996). A Brief History of Human Computer Interaction Technology. Retrieved April 29, 2008, from http://www.cs.cmu.edu/~amulet/papers/uihistory.tr.html.

  1. in terms of your own future use, which 'body ' of information (IE. the original 'snapshot' of the site, or your own, annotated, analytical version) would be most useful to refer back to?
The annotation would be a lot more useful for giving information about what the article was actually about. It also has all the information that the other snapshot had however explains more about the authors credibility and what the paper is about
  1. In term of external users (i.e. if you included this site as a hyperlink or resource on a website) which body of information would best help them judge if the site was useful or of interest to them?
For external users the same as above would probably apply. They would be able to understand more of what the paper was about and its usefulness to them.

Module Four - Organising search information task

Organising search task information.

For the purpose of this exercise I have chosen to save the information in Microsoft word for ease of use and easy extraction. It files easy in my Study folders and you can add links easily which will lead you to the information you need.


Organising search task information.

For the purpose of this exercise I have chosen to save the information in Microsoft word for ease of use and easy extraction. It files easy in my Study folders and you can add links easily which will lead you to the information you need.

Site 1

URL: http://www.cs.cmu.edu/~amulet/papers/uihistory.tr.html

Author: Brad A. Myers

Institution: School of Computer Science
Carnegie Mellon University

Blur/Summary/ Screen Shot:

. 1. Introduction

Research in Human-Computer Interaction (HCI) has been spectacularly successful, and has fundamentally changed computing. Just one example is the ubiquitous graphical interface used by Microsoft Windows 95, which is based on the Macintosh, which is based on work at Xerox PARC, which in turn is based on early research at the Stanford Research Laboratory (now SRI) and at the Massachusetts Institute of Technology. Another example is that virtually all software written today employs user interface toolkits and interface builders, concepts which were developed first at universities. Even the spectacular growth of the World-Wide Web is a direct result of HCI research: applying hypertext technology to browsers allows one to traverse a link across the world with a click of the mouse. Interface improvements more than anything else has triggered this explosive growth. Furthermore, the research that will lead to the user interfaces for the computers of tomorrow is happening at universities and a few corporate research labs.

Site 2

URL: http://www.cs.brown.edu/people/ifc/hci/stat.html

Author: John T. Stasko

Institution: Graphics, Visualization and Usability Center
College of Computing
Georgia Institute of Technology

Blur/Summary/ Screen Shot:

The area of human-computer interaction currently plays a vital role in computer science research and its importance will only deepen in the future. Understanding how to create computer hardware and software to facilitate their use by people is simply a fundamental area of computer science. The fastest, most powerful systems are useless unless people can adequately understand and use them. These are not new ideas, but they cannot be reiterated enough.

The emergence of the Internet and the World Wide Web and their roles in today's society further echoes the importance of HCI. These two "technologies" have brought ever increasing numbers of people to use and work with computers; people who, for the most part, are new to computing and who have had little, if any, interaction with computers before. A person's first interaction with something new is critical toward their future view of it, and this view may become permanent. Therefore, it is vitally important that usable, useful systems be built so that more people are able to benefit from the information that is now available.


Site 3

URL:http://www.temple.edu/ispr/prev_conferences/proceedings/2002/Final%20papers/David,%20Lu,%20Cai.pdf

Author: Prabu David, Tingting Lu, Li Cai

Institution: Ohio State university

Blur/Summary/ Screen Shot:





References

David, P., Lu, T., & Cai, L. (2002, Oct. 11). Computer as Social Actors: Testing the fairness of man and machine. Retrieved April 28, 2008, from www.temple.edu/ispr/prev_conferences/proceedings/2002/Final%20papers/David,%20Lu,%20Cai.pdf.

Myers, D. (n.d.). A Brief History of Human Computer Interaction Technology. Retrieved April 29, 2008, from http://www.cs.cmu.edu/~amulet/papers/uihistory.tr.html.

Stasko , J. (1996, November 12). Computing Surveys: Future Research Directions in Human-Computer. Retrieved April 28, 2008, from http://www.cs.brown.edu/people/ifc/hci/stat.html.